Draw plus x6
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I mean, IF sending me to learn drawplus with no references to what - is the type of answer you are going to give, PLEASE don't bother - let someone else who actually wants to help answer. Well, how about mediocre, baffling and disappointing? is that the type of feedback you wanted? You were not after all the issues and questions I mentioned? maybe wanted something shorter and easier to digest? Please share any feedback you have aboutthe creation processbelow. If you are new to DrawPlus you should spend a little time following the DrawPlus tutorials to get a better understanding of the processes involved. Regarding other aspects of the whitepaper, we do make the assumption that the user already has a good working knowledge of DrawPlus. So as Luna has already explained you should maintain the size of all body parts no matter which angle they are facing.
#Draw plus x6 how to
You mention the open close joint technique but you don't explain / reference how to achieve it in DP… when I draw a line I can either keep it or hide the whole thing with my current (poor) skill set – how do I chose where it's open and where it is visible and closed?ĬTA2 creates perspective which is why you should not add any to your characters.
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"Do not draw a character with perspective in Flash!" – what does this mean? Is there some magical way to go from 0 deg to other angels and save the time for redrawing the respective views? (many other references to flash are rather confusing – do you mean the product by adobe or the technology?) The following page references adobe flash for some reason so you may need to edit it: While the white paper has a lot of info, for me as a beginner to Draw Plus it still lack a lot of information and I am looking forward for some video tutorials to accompany it – hope we don't have to wait for long Thanks Jeff (jlittle)! That really bothered me and I am glad to learn it's not a real issue.Īfter carefully reading through the white paper here is my collected feedback and open questions…